progrmmr.
Game Programmer & Designer

Demo reel
Coming soon
Projects
Game jam award winners and course projects. Open a project for the concept, process, screenshots, and a guided playthrough.
About me

Soler
I'm a game programmer and designer studying Game Design and Development at Georgia State University. I like building the systems underneath a game, and I like shaping the story and sound that sit on top of them, so most of my projects end up crossing programming, writing, and audio.
Most of my work comes out of game jams, where I usually take the role of team lead. Short deadlines taught me to scope early, keep a build playable at every stage, and make sure everyone on the team knows what they are building and why.
In game design, I care about clear feedback, tight loops, and atmosphere that supports the mechanics instead of competing with them. Whether it is a noir puzzle game or a haunted mansion, I want players to understand what is happening and want to see what happens next.
Skills
- Engines
- Unreal Engine 5, Godot
- Software
- Adobe Suite (Premiere Pro, After Effects, Illustrator)
- Languages & Scripting
- Java, Python, Blueprints, GDScript
- Documentation
- Game Design Documentation (GDDs, Design Bibles)
- Other
- Project Lead/Management, Sound & Music Design and Production
Awards & recognition
GCPL Game Jam 2025
- System.Dive/Best Gameplay Experience, Best Technical Execution, Best Visual Novel
- Rat NoirHighest Enjoyment, Top 2-Week Game
Ghost Gaming Game Jam 2026
- Ghosts in a MansionBest Online Multiplayer







